ARM processors are revealed that Samsung is preparing

Has unveiled the roadmap for future ARM-based processors being developed by Samsung, the funny thing is dated November 2009, but is unimportant and that such developments are planned well in advance.
We are in a practice news with little substance, but may be interesting to start talking to property when they arrive the first chips to market. But let's the interesting thing about the news, a list of names of Greek and Roman mythology that I share below:
Taurus (S5PV210): Cortex-A8 to 1GHz. We will see in the third quarter of this año.Mercury: Cortex-A5 (Sparrow) to 600MHz. By the end of 2010.Orion: Dual Core 800MHz Cortex-A9, software-compatible with Taurus, will be in production in the first quarter of 2011.Pegasus: Cortex-A9 1GHz. By the end of 2011.Hercules: Dual core Cortex-A9 1GHz. For the first quarter of 2012.Venus: Other Cortex-A5 but dual core is expected to be ready by the end of 2012 or early 2010.Draco: Cortex-A9 Dual Core 1.2-GHz. By late 2012 or early 2013.Aquila: Turning to Draco, will offer a quad-core Cortex-A9-1.2 GHz. By late 2012 or early 2013.

Little information about it, expect them to be used in operating systems like Android, Chrome or Ubuntu or even, as it is possible that Samsung is thinking about changing the ARM architecture by Intel in their netbooks.
Another debate may arise in thinking that these processors were paired GPUs, perhaps PowerVR?, or perhaps be more appropriate to use those designed by own company, promising GPUARM Mali.
Vía | Slashgear.
Dual-Touch, “multitouch screens to simulate resistive possibilities?
News curious and complicated to understand, is that the guys at XDA Developers, in particular the user Anaadoul have prepared a library for Windows Mobile development with tactile features to get by clicking on various parts of a resistive screen. In the video you can see a clear demonstration that will leave you're talking about.
The creator calls it Dual-Touch, and obviously it is not possible in this type of multi-touch screens, but manages to simulate the famous zoom Pinch (of a slightly awkward). It also features the ability to drag elements on the screen and gestures.
Is currently the only phone that may have potential in multi HTC Windows Mobile is the HD2, is also logically the only one capacitive screen. We will continue to track this development to see what applications get implemented the functionality, I'm sure that soon we will see a browser with the possibility.
Vía | PocketNow.
Official Site | XDA Developers. (# )
Palm will take him seriously with games

The Game Developers Conference has been very productive for webOS, Palm orientation to the world of video games for a piece of cake you are eating virtually no share iPhone, you may have good results.
originally had a platform development kit for simple applications based on HTML and CSS. With the need to bring greater opportunities to hardware developers, Palm introduced PDK (Plug-in Development Kit) that allows working with C / C + + and OpenGL ES 1.1 or 2.0.
For not go into technicalities with the new libraries is to exploit the 3D possibilities Palm Pre hardware with minimal power consumption possible. Let's see a video of the first and knowledge developed:
Not everyone has the ability to create a graphics engine as the being prepared by Epic Games, so the use of these libraries on other major companies to develop versions of its most famous games like Assassin's Creed, Real Tennis, and Need for Speed.
Vía | IntoMobile. (# )
XNA Game Studio 4.0, Microsoft is a gap between video games for SmartPhones

Microsoft makes an appearance on the Game Developers Conference in San Francisco. I commented on yesterday something about the trends in game development for the Palm device today Pre and also on the Android platform, though this is a bet against Microsoft's, you will now see why.
Announces the launch of its new XNA Game Studio 4.0 enables development under its new 7 Series Phone Windows platform, Windows PC and Xbox 360. Other platforms like "Zune" will not stand. The issue of support "Zune" (original Zune and Zune HD) is perhaps one of the most striking, since it will be from side to focus on WP 7 Series, and "Zune" will only support older versions for those who is interested.
Returning to the new XNA Game Studio 4.0, we must remember that the vast majority of major developments now make the officers and I discussed a few days ago and I teach a video of a keynote where he showed such development, including integration with Xbox Live.
With respect to today's announcement, some of the innovations that come with the XNA Game Studio 4.0 are:
acceleration APIs 3D hardware for Windows Phone 7 Series.
closer involvement with Visual Studio 2010.
Support "buffered audio" audio API's.
Michael Klucher, Microsoft, he commented as follows on the subject.
"When we announced that XNA would be a development platform for Windows Phone 7 Series received a lot of questions about Zune / Zune HD and how it would work with the new version. The development for Zune / Zune HD continue to exist in XNA Game Studio 3.1, but still, and having already XNA Game Studio 4.0, we recommend you migrate your games to the platform WP7 Series. [...]
At Microsoft we want to hear all your suggestions. Besides, no matter the type of developer you are, in WP7 Series find your perfect audience. I know I will have many questions about how it works but in the next session will MIX'10 "Streaming" live for everyone where we will resolve many of your questions ".
More announcements Phone Series games in Windows 7
Following this announcement, have taught the first screenshots of some 3D games that are being developed to WP7 Series. One of them is called "The Harvest" and is an action game similar to the famous "Diablo" PC, which offers a 3D environment destructible. It was developed by Arcade Moon.
The second game developed by Gravity Bear, called "Battle Punks" and is a sword fighting game similar to one of Facebook. You can see them in the next gallery.
Photo Gallery (Click on an image for enlargement)

Palm announces the public beta of the PDK for WebOS

Palm today announced at the Game Developers Conference that you can now download the beta of a plugin for their SDK known as PDK Plugin Development Kit-through which will be much easier for developers to create 3D games for WebOS. According to Palm, the PDK can use C and C + + along with web languages SDK populating the WebOS and will coexist in the same application.
Some developers who saw the KDP before it was published, have been WebOS creating games and think it is available over 20 games to include: Guitar Hero, Assassin's Creed or Real Soccer 2010.
After the bad numbers that are offering WebOS, despite all the potential that has the Palm operating system, this is seems like a step which should have come months ago and not a moment that his most direct, Apple and Android, are crowding a market where every time the power of mobile game has more and more weight.
Vía | Gizmodo.
Nexus One, a brief history on video

Regardless of the success we're having the first terminal of Google, it is clear that Nexus One has been developed with care and detail, to give value to its creation have been publishing stories in brief video in which they deal with some aspects of the design and manufacture the equipment, I'd like to share and discuss with you.
I think we can find the videos very informative, helping us to understand technologies that use Nexus One, or processes transparent to the consumer, such as tests of strength that must pass before reaching the terminal market.
With them I have no intention to buy some one, since many of the leading phones on the market follow a similar process, so it seems fair to me the interesting thing about them .
The first episode focuses on the concept and design of the phone, which began working with HTC 2 years ago, we can also see their first sketches and accessories. No doubt from the first moment it was working on integrating the OS with the hardware. Let's see:
The emphasis in the election of two elements, the display and the materials used, and in view of the results, we can say that they are two of the strengths of the phone. She also devotes a short paragraph to explain the noise suppression technology using dual-microphone.
Speaking of the screen, is the important section in the second inning, marking a new benchmark to follow. We provide comparisons of resolution and density of points with conventional displays, and we can understand graphically the three parts that constitute a touch screen.
Is clear that from now the market competition will displays of similar quality, in the case of Samsung and its superAMOLED, with some interesting innovations, with more light and simple structure.
Terms explained the importance of finding a balance between 3D graphics capabilities and consumption of the device, a record he shares with many developments which are also based on Qualcomm's Snapdragon chipset.
In the third episode we go straight to physical evidence for maximum durability, and are very demanding, such as falls from different angles, torsion, compression, or testing of buttons, but better seen in video:
This point draws attention to see it in action, but it's nothing special to what we can find other manufacturers, I remind you this link, the suffering that Nokia makes move to its terminals, regardless of the range.
In the fourth we went into the manufacture of the phone itself, there appear HTC's factories, full of robots and workers in production line. We are also seeing the number of companies involved in these projects, apart from HTC and Google.
Once assembled the phone are carried out some tests with him, and goes to the packing stage. Nor do we have a very different process to that used by other manufacturers, but it is clear that the image that gives the HTC video is excellent.
Finally, the least interesting of the videos, since it has a more commercial, but certainly the closest to us, day by day with the Nexus One:
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Official Site | Nexus One YouTube Channel.
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